Muggering and Dead Men
A scenario for the GURPS Four-Color campaign
Bored, Sarah suggests going "muggering"; like fishing for muggers. Go out on the street and look delicious, try to get mugged, beat up the mugger.
- "Catch and release": leave the mugger(s) bound up and pantsed/naked
- Central Park is "overmuggered": impossible to get mugged there, no matter how inviting a target you present
- Brooklyn is favored muggering grounds; Queens, Harlem, and Trenton are alternatives
A few easy wins, then the PCs aggro a fairly large group of mobs by accident, impressive fight ensues. (Perhaps one gang member is a minor super, just to make it interesting
Sarah then seems to change:
Looks down at her own rack and mutters: "Whoa. I'd like to run into these in a dark alley."
"Listen, tell me, are you guys superheroes? Yeah, yeah, I know I'm already supposed to know that. humor me, okay?"
Massachusetts accent - urban, working-class Massachusetts accent, when NYorkers call a "Masshole".
"Trust me, I'm on the side of the angels. Unless they're playin' the Red Sox, ba-doom-bam."
It's Boston Brand, aka Deadman.
He's investigating the O'Connell crime family, linked to his own murder.
A mob witness is holed up about two miles away, a hitman is on his way to kill the witness. The hitman is a metahuman, and will defeat the Feds guarding the witness easily. He can't possess the hitman, because he possessed him a couple of months ago while gathering intel, and cannot possess him again for a year and a day.
When DM found out about the hit, he took off looking for supers who could fight the hitman, and saw the PCs trashing muggers.
Hitman should get to his target within the next 10 minutes.
"if we haul ass, we can get there in time to save him. Are you game?"
Normal telepathy links to Sarah's mind, which is comatose. Faust needs to use "speak with dead" to mind-link with Deadman.
Before getting on their way, Boston/Sarah pauses to punch a tree, to test Sarah's strength. Doesn't fell the tree, but leaves a fist-print. "Slick. Didn't even hurt my hand. Or her hand. Whatevah."
"By the way, am I bullet-proof? It could be important."
The Villain: Hot Pursuit
Flame blaster and minor scrapper
ST 14, DX 17, IQ 13, HT 13
Fireballs, acc+3, throwing skill 18, 2d w/zero prep, +1d pers round of prep up to 6d, or burn one fatigue per die (same max)
Flaming sword, skill 18, 3d swing/cut, 2d-1 thrust/impale, metal armor/force field full, organic/polymer 1/2, flammables catch on 12 or less, flesh on 8 or less.
Fire body sheath, PD2/DR2, hand-to-hand attacks take 1d with each hit. (DR against fire counts) He also has body armor.
If the PCs start to take him down too quickly, he summons "fire sprites" that can take on PCs in onesies and twosies
ST 12, DX 13, IQ 9, HT 12
Swing 2d, Thrust 1d+2, roll under 9 on 3d6 to ignite (1d-1/round)
